Challenges 2018

Every year, the Hackathon challenge is selected by Gulbenkian Foundation considering the impact that tech solutions can have in solving real problems, both in Portugal and the rest of the world.

Save your Spot!

In 2018 edition, CHILDREN & YOUTH WELL-BEING takes place as the new topic. Even though, for the first time, there is also the opportunity to explore the challenges from the previous editions: ELDERLY WELL-BEING and SOCIAL INTEGRATION OF REFUGEES AND MIGRANTS.

  • 1Children and Youth Well-Being

    This challenge has four areas of impact:

    Health, well-being and healthy lifestyles

    • Supervision and monitoring in the care provided in the first years of life;
    • Nutrition and physical activity – good habits against obesity and sedentary lifestyle;
    • Subjective well-being, happiness and life satisfaction;
    • Relaxation and concentration practices – impact on productivity;
    • Psychological and behavioral disorders (mental health);
    • Risk behaviors;
      • Indiscipline, alcohol and drug
        abuse, risky sexual practices,
        teenage pregnancy, violence;
      • Cyberbullying;
      • Cyber-dependence;
    • Developmental disorders and special needs such as: speech therapy; neurodevelopment disorders, disorders in the autism spectrum, cases of attention deficit, hyperactivity; etc.

    Social and emotional skills

    • Acquisition of soft skills, emotional and social skills, resilience training, sociability, self-esteem and self-
      control reinforcement, participation and citizenship;
    • Encouragement of creativity, arts and sport;

    Learning

    • Stimulation, motivation, playful and appealing forms that can potentiate pleasure for learning;
    • Tools for schools and teachers;
    • Failure, absenteeism and dropping out of school;

    Parenting

    • Qualification of caregivers, parents and other relatives and professionals;
    • Improvement of parental practices, training, monitoring;
    • Strengthening and enhancing of the skills of parents, families and communities;
    • Inter-generationality;
    • Exposure to sensitive content;

     

  • 2Elderly Well-Being

    THIS CHALLENGE HAS NINE AREAS OF IMPACT:

    Health, wellness and healthy lifestyle

    • Development of solutions focused on creating better infrastructures and health services;
    • Ways of controlling / monitoring and integrating caregiving;
    • Healthy eating, physical activity and access to medical plans to promote health and a healthy lifestyle;

    Ageing in the workplace

    • Concepts and solutions that promote the integration of older people in the active life;
    • Technological responses that make the work environment age-friendly;
    • Innovative ways to enable older people to share their knowledge and experience while maintaining an active professional life;

    “Ageing in place”

    • Monitoring and assisting older people to keep them as part of the community, rather than being institutionalized;
    • Development of technological responses to support older people living in the community, in order to keep their independence and permanence in their own homes;

    Mobility

    • Leading technologies that promote mobility in public and private spaces, in order to allow them more social participation;

    Recreation

    • Training and development of cognitive abilities, which prevent or delay the evolution of cognitive decline and promote autonomy in daily life tasks;

    Caregivers

    • Qualification of family and professional caregivers;
    • Creation of instruments for remote technological monitoring;
    • Strategies for training family and professional caregivers (e.g. training in e-learning format);

    Communication and networking

    • Innovative ways for communication and interaction that contribute to prevent isolation and promote social interaction;

    Empowerment of older people

    • Strategies of knowledge sharing, intergenerational activities and promotion of participation, citizenship and volunteering;
    • Transfer of knowledge and skills recognition;

    Violence

    • Against older people – solutions to prevent and monitor the physical, psychological and financial violence phenomena;
    • Prevention of all forms of discrimination against the elderly;

     

  • 3Integration of Refugees and Migrants

    THIS CHALLENGE HAS FIVE AREAS OF IMPACT:

    Infrastructure

    • Promoting the creation of solutions that allow greater connectivity and access to the Internet and Technology;

    Education

    • Creation of formal and / or non-formal education solutions, both online and offline;

    Identity

    • Find solutions for the absence of documents, recognition of diplomas and other types of documentation;
    • Health

      • Innovative technological solutions in the health area;

      Inclusion

      • In order to facilitate the social, cultural and economic integration of migrants, asylum seekers and refugees in their host communities;

     

How It Works

WARM UP

You don't need to participate in the Warm-Up Stage to be present at the Hackathon.

We’ll be traveling the country looking for the best tech ideas! Get on board, join us at your home location and come present us your idea!

You don't need to participate in the Warm-Up Stage to be present at the Hackathon.

Where?

Faro ∙ Lisboa ∙ Coimbra ∙ Covilhã ∙ Aveiro ∙ Porto ∙ Braga ∙ Vila Real

When?

March and April

You don't need to participate in the Warm-Up Stage to be present at the Hackathon.

HACKATHON

1st Stage

You don't need to participate in the Warm-Up Stage to be present at the Hackathon.

This non-stop marathon of hard work and lots of ideas, with lots of fun in the mix, can take you - and your idea - further! Register now, we'll be waiting for you in Porto!

You don't need to participate in the Warm-Up Stage to be present at the Hackathon.

1st Stage

Where?

Porto

When?

May 5th and 6th

You don't need to participate in the Warm-Up Stage to be present at the Hackathon.

BOOTCAMP

2nd Stage

Only the selected projects from the hackathon have access to the Bootcamp.

If yours is one of the best ideas after the Hackathon, you will get direct access to the bootcamp! There, you will get the boost you need to achieve the product development, pilot and investment phase. And if you’re great? Get ready to the Web Summit!

Only the selected projects from the hackathon have access to the Bootcamp.

2nd Stage

Where?

Virtual ∙ Porto ∙ Lisboa

When?

May to November

Only the selected projects from the hackathon have access to the Bootcamp.

WEB SUMMIT

3rd Stage

Only the selected projects, from the Bootcamp, will be present at the Web Summit.

The teams with most potential after the bootcamp will be invited to join us in our Web Summit booth, to present their projects to the world.

Only the selected projects, from the Bootcamp, will be present at the Web Summit.

3rd Stage

Where?

Lisboa

When?

November 5th to 8th

Only the selected projects, from the Bootcamp, will be present at the Web Summit.

FAQ's

See All FAQs
  • WHAT IS HACK FOR GOOD?

    A Hackathon, a development marathon organized by Calouste Gulbenkian Foundation to foster the development of technological solutions to real social challenges.

  • HOW DO I APPLY?

    You can apply for the Hackathon here.

    You can apply for the ideation sessions here.

    Applications deadline: April 25th.

  • WHO CAN PARTICIPATE?

    We are inviting makers – bold people that are not afraid of a good challenge. Hack For Good Gulbenkian is intended for programmers, managers, creative people, and other people, who want and have the ability to develop technological solutions to solve the challenges we present. The teams should preferably be multidisciplinary.